Need to buy 6 points of this or Throws to unlock Sharpshooter +0.5 towards Battle Discipline requirements Need to buy 4 points to unlock Gymnastics Need to buy 3 points to unlock Resistance Need to buy 3 points to unlock Parry (-> Riposte) Need to buy 3 points to unlock Quick Strike Need to buy 2 points to unlock Dual Wielding Need to buy 2 points to unlock Sharpshooter +1 to Attack Bonus for bows/thrown weapons Unlocks after buying 5 Blademaster, 5 AnatomyĭEXTERITY (Base: 2, Cost: 6 - No Trainers) +4% chance of +40% to total damage for melee/pole weapons, ranged weapons, and single target or spray type magic attacks (10-cap) LETHAL BLOW (Cost: 4 - Train: 510, 561, 490 per sp Fort Remote) Unlocks after buying 2 Dexterity, 7 Melee or Pole Weapons Reduces dual wielding hit chance penalty semi-randomly by 5-30% (Base: -30 to -15% penalty) Reduces dual wielding damage penalty by about 2% (Base: 20% penalty) Unlocks after buying 2 Intelligence, 7 Melee or Pole WeaponsĭUAL WIELDING (Cost:2 - 850, 935, 680 per sp Fort Remote) Slightly increases Health and Energy restored after battles +3% to total damage for melee/pole weapons when attacking humanoids +4% chance of double strike on all melee/pole attacks (10-cap)ĪNATOMY (Cost: 4 - Train: 175, 193, 168 per sp Eastern Great Cave) Need to buy 6 points of this to unlock Riposte Need to buy 5 points of this to unlock Lethal Blow Unlocks after buying 4 Strength, 9 Melee or Pole Weapons +5% chance each round of 1 pt Fatigue Reduction +1 to Attack Bonus for pole/melee weapons Need to buy 9 points of this or Melee to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 7 points of this or Melee to unlock Anatomy (-> Lethal Blow) Need to buy 7 points of this or Melee to unlock Dual Wielding Need to buy 6 points of this or Melee to unlock Quick Strike POLE WEAPONS (Cost: 4 - Train: 383, 421, 367 per sp Fort Remote) Need to buy 9 points of this or Poles to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 7 points of this or Poles to unlock Anatomy (-> Lethal Blow) Need to buy 7 points of this or Poles to unlock Dual Wielding Need to buy 6 points of this or Poles to unlock Quick Strike +1 towards Battle Discipline requirements MELEE WEAPONS (Cost: 4 - Train: 225, 248, 216 per sp Eastern Great Cave) Need to buy 4 points to unlock Blademaster (-> Riposte, Lethal Blow) Need to buy 2 points to unlock Gymnastics +1 towards the fairly low requirements to turn a few wheels +1 to Attack Bonus for melee/pole weapons STRENGTH (Base: 2, Cost: 6 - No Trainers) Note that armor and all resistances are capped at 90%.Įach point of Attack Bonus grants +5% to hit the number of dice you roll when calculating attack damage is increased by 0.75 for each point of Attack Bonus (rounded down). For example, with 5 Hardiness, you get a 10% bonus to armor and resistances that is multiplied together with your other resistances, just as with equipment. These effects occur once for each point of the skill from 1-10, once every other point between 11-20, once every third point between 21-30, and so on.įor armor and resistances provided by skills, each skill acts kind of like one extra piece of equipment. The exception is effects marked with (10-cap). Unless otherwise specified, bonuses listed in red are applied once per point of the skill you buy.
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