![]() The special branch you refer to comes with specific parameters and optim especially intended for Pi4. The branch to go for is definitely master. If you or already have a scriptmodule (or a PR) for that fork please let me know and I'll be glad to assist. => Does Timidity come as a mandatory requirement here? My starting script is a very thinned-down version compared to "SVN" given I don't rely on Timidity but solely on Fluidsynth and Munt for MIDI playback. The default configuration is roughly the same as other forks. Devs were willing to support only the latest libraries version hence why these are built-in. To your other points: Fluidsynth (GM) and Munt (MT32/CM32) support is built-in meaning no dependencies required. For those not willing to go the "libretro" route then Staging could be a very fine alternative for their Pis. Staging does now come with full built-in GM and MT32 support, SDL2 and many other quality of life improvements. There might be some (small) adjustments to be made but it's more than testing still required but the current version of Staging (master branch) might be a nice addition to Retropie. If you have time I wonder if you could try my "default" conf file and give it another test with Dark Forces for thanks for the update! Much appreciated. Don't forget to switch DOS4GW for the DOS32A extender. Everything is running fullspeed and no sound issue to report. I'm having General Midi + SB16 set up, machine = vesa_nolfb and 25000 cycles. Crackling shouldn't be heard if using the master branch and always setting less than 35000 cycles (which is the max cycles mark on both pi3B+ and pi4, above that value crackling should be heard and slowdowns will occur).ĭark Forces (another fantastic Star Wars game from that era that must not be forgotten about!!) is running very fine. The crackling for sure is coming from the specific Staging "pi4" branch we discussed above. If you don't know regarding kernel/KMS then please share your /boot/config.txt indeed. I've done only basic testing and I'm afraid I can't comment further.įortunately Retropie is super flexible and it's easy to pick a specific emulator per game :-) Feel free to switch back to SVN for the games that run best on another fork or Don't worry I know what you mean regarding Christmas :D No rush, do what you can whenever you can! Yes if you could share the various DOSBox conf files you're using as well as the kernel version you're using (also are you using "full" or "fake" KMS driver) that would be great. I really need to spend more time on the Wing Commander's serie. I do have cycles = 60000įor Crusader and it runs quite nicely I'd say almost fullspeed here with Staging and those settings. Both work fine with the DOS32a extender.Ĭrusader and Dungeon Keeper are 2 games which require machine = svga_s3 to run fine under Staging. For DK and SyndWar I'm having 80000 cycles and they do run fullspeed in VGA/lo-res mode. The only games I'm able to run in such hi-res are Mechwarrior 2 and it's addon Mercenaries as well as Fade To Black (with 100000 cycles). Back in the days those games required a bleeding-edge Pentium to run in SVGA/hi-res to the point I never saw them running properly in SVGA! With our Pi4 we can come close to a Pentium 75 so I never thought it would be possible to run those games in SVGA. Much appreciated! For both Bullfrog games, Dungeon Keeper and Syndicate Wars in hi-res I'm surprised. It is not currently supported.Thanks again for your continuous feedback. ![]() The Japanese version is missing some data files as they were compiled into its EXE.If EUSECODE.FLX is ~420kb instead of ~550kb, it is probably v1.01 and you will need to apply the update first (to v1.21). Many CDs (including the image in the GOG release) contain older USECODE data which cannot be used directly at the moment. ![]() Older versions: If you have an older CD release, apply the 1.21 patch first using DosBox. On Windows, it's called game.gog - rename it to game.iso and open it.) Copy the FLICS and SOUND folders from the CD image part (On MacOS this is called D.iso and can be opened directly. Copy USECODE and STATIC directories from the installed part you can see inside the GOG game directory. GOG version: GOG versions have both updated "installed" files, and a CD image. Only the latest (v1.21) DOS data files can currently be used (Playstation and Sega Saturn are not supported). For more information on how ScummVM uses game data files, see the user documentation.
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