![]() In the late 2260s, Jonas Palmer was appointed to be James' assistant by Alphonse Almodovar, who hoped he would be a voice of reason. James kept his child ignorant of their origins because of his agreement with Alphonse, convincing the Lone Wanderer that they were born in the Vault. James proposed to become Vault 101's new physician in return for entry into Vault 101, and Alphonse granted his request. Įarly in Alphonse's tenure as overseer around 2258-2259, James and his child, later known as the Lone Wanderer, came to the Vault seeking shelter and arrived in front of Vault 101. Under his rule, the Vault changed into a police state with a strict policy of isolationism. The overseer who preceded Alphonse Almodovar vanished after another expedition to the Capital Wasteland failed.Īlphonse Almodovar became the new overseer of Vault 101 sometime before 2258. ![]() Agnes Taylor returned to Vault 101 around 2258. Lewis and Agnes Taylor, two members of the survey team remained in Megaton to serve as contacts between the two settlements and to further survey the surrounding environments. They studied the giant ant they killed and decided to revise their survey plans in light of what they have learned. The survey team returned to Vault 101 on February 10th and analyzed their samples to see if the outside world was still dangerously irradiated or able to sustain life. They finally went to the outside world around Vault 101, going up to Megaton sometime before February 10, 2241. Together, they began planning for their journey and theorizing types of mutations they might encounter. Sometime before 2241, an unnamed Vault 101 overseer strongly favored outside contact and assembled a survey team led by Anne Palmer. The Vault dwellers were sealed within according to the Vault 101 mantra, "we are born in the Vault, we live in the Vault, and we die in the Vault." The second Vault 101 overseer led Vault 101 dwellers by the same isolationist doctrine, but also attempted to convince senior Vault dwellers to become complicit in the Vault experiments. The first Vault 101 overseer died of natural causes in 2127, having prepared a subordinate to continue the Vault experiment. This was accomplished through regular fake radio transmissions (recorded before the Great War), increasing the idea among Vault 101's residents that the only hope of survival was within the Vault. Just after the Great War in 2077, the first Vault 101 overseer, in order to prevent anyone from leaving the Vault, created the illusion that the outside world was an uninhabitable nuclear-ravaged wasteland with absolutely no hope of existence outside of the Vault. Vault 101 was supplied with most of the equipment it would need to function indefinitely, such as seen with spare parts for the water processor, but the Vault did not receive a G.E.C.K., a device that would only be useful for surface dwellers. One of the main objectives of Vault 101 security has been the containment of these pests. However, Vault 101 has been opened numerous times, violating its original mandate, and became infested by radroaches during these events, making the Vault susceptible to additional large infestations as time went by. The original and underlying purpose of the Vault 101 Vault experiment was to stay closed indefinitely, in order to study the role of the overseer when a Vault never opened. The Vault 76 overseer was originally selected to be its first overseer, but she refused the position in order to stay in Appalachia. Zone 10 Interior D.C.The Vault was constructed sometime in the 2060s along with the other Vaults in Washington, D.C.Zone 8 Southern Plains and D.C Outskirts. ![]() You can simply leave the vault for good and let them sort out the situation. This quest is optional, but you only have one chance at it. You can sabotage the air filtration system within the vault in order to force everyone to leave. When you do so, the Vault will be thrown into chaos. You can convince the rebels to stand down, and allow the vault to remain closed. If you complete this option to get the vault open, you will occasionally see members scouting the wasteland in random encounters, if they are still alive. In doing so, you receive karma, and modified utility jumpsuit from Amata that increases your luck, repair skill and radiation resistance. You can speak to the overseer to convince him to re-open the vault and allow.
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